Quick start
Both players begin with 15 health. Roll six dice up to three times each round. Click dice to select them, then confirm to keep them. Confirmed dice stay kept for the round.
Axes attack; helmets block axes. Arrows attack; shields block arrows. Healing charms heal 1 health. Every gold-bordered face counts double: 2 attack, 2 defense, or 2 healing.
After the final throw, heal first (maximum 15 health), then both attacks land together. Each point of defense blocks one matching attack point. A double knockout is a draw.
Strategy & this edition
Keep enough helmets and shields to counter the opponent’s attacks. Look for an opening in their other defense. Healing replaces lost health, but can’t take you above 15; charms at full health provide no benefit this round.
Each die has two axe faces, one arrow, one helmet, one shield, and one healing charm. Two faces on each die have gold borders. Across the whole set, one third of each symbol’s faces are golden.
No God Favors, favor tokens, or theft. Flakkari is an independently presented Viking-inspired dice game. The first player only determines rolling order, which alternates each round.
Save stores the duel in this browser. Export downloads a portable backup. This edition uses its own saves and match record; original God Favor saves don’t load here. Everything runs offline; sound is optional. Dice sound optionally adds the roll effect. The healing charm is an original botanical design inspired by Freyja, not a historical religious symbol.